- -- sdf = P.make_plane(V.origin, plane_normal,
- -- T.make_phong_texture(
- -- lights,
- -- T.map_rectangular(
- -- -- T.make_solid_pigment({0.5,0.2,1.0}),
- -- T.make_checkered_pigment(
- -- make_image_pigment("images/wood1.ppm", 1),
- -- make_image_pigment("images/wood2.ppm", 1)),
- -- texture_x, texture_y), 0.2, 1.0, 0.5, 20)),
-
- camera = {location = V.new{0,-5,0},
- point_at = V.new{0,0,0},
+ camera = {location = V.new{-0.5,-5,0},
+ point_at = V.new{-0.5,0,0},