local scene = {
sdf =
- O.union(
- O.diff(
- O.diff(
- O.diff(
- P.make_sphere(V.new{0,0,1}, 1,
- T.make_phong_texture(lights,
- T.make_solid_pigment({0,1,0}),
- 0.2, 0.7, 1.0, 100)),
- P.make_sphere(V.new{0,0,1}, 0.8)),
- P.make_pipe(V.new{0,0,1}, 0.5, V.new{0,1,0})),
- P.make_pipe(V.new{0,0,1}, 0.5, V.new{1,0,0})),
-
- P.make_plane(V.new{0,0,0}, V.new{0,0,1},
+ O.union{
+ O.diff{P.make_sphere(V.new{0,0,0}, 1,
+ T.make_phong_texture(lights,
+ T.map_spherical(
+ T.make_checkered_pigment({0,1,0},{1,1,1}),
+ V.origin, 10, 10),
+ 0.2, 0.7, 1.0, 100)),
+ P.make_sphere(V.new{0,0,0}, 0.8),
+ P.make_pipe(V.new{0,0,0}, 0.5, V.new{0,1,0}),
+ P.make_pipe(V.new{0,0,0}, 0.5, V.new{1,0,0})},
+
+ P.make_plane(V.new{0,0,-1}, V.new{0,0,1},
T.make_phong_texture(lights,
- T.make_mandelbrot_pigment({0,0,0}, 20),
- 0.2, 1.0, 0, 1))),
+ T.map_rectangular(
+ T.make_mandelbrot_pigment(
+ T.make_checkered_pigment({0.5,0.2,1.0},{1,1,1}),
+ T.make_checkered_pigment({1,1,1},{0.5,0.2,1.0}),
+ 20),
+ V.x, V.y),
+ 0.2, 1.0, 0, 1))},
camera = {location = V.new{2,-5,1},
point_at = V.new{0,0,0},
right = V.x,
fov = 1}}
-Render.render(scene, 320, 200, "mandel_floor.ppm")
+Render.render(scene, 1280, 960, "mandel_floor.ppm")
+-- Render.render(scene, 320, 200, "mandel_floor.ppm")