T.make_phong_texture(lights,
T.map_rectangular(
T.make_mandelbrot_pigment(
- make_image_pigment("images/wood1.ppm",1),
- make_image_pigment("images/wood2.ppm",1),
+ T.make_image_pigment("images/wood1.ppm",1),
+ T.make_image_pigment("images/wood2.ppm",1),
20),
texture_x, texture_y),
0.2, 1.0, 0, 1)),
- -- sdf = P.make_plane(V.origin, plane_normal,
- -- T.make_phong_texture(
- -- lights,
- -- T.map_rectangular(
- -- -- T.make_solid_pigment({0.5,0.2,1.0}),
- -- T.make_checkered_pigment(
- -- make_image_pigment("images/wood1.ppm", 1),
- -- make_image_pigment("images/wood2.ppm", 1)),
- -- texture_x, texture_y), 0.2, 1.0, 0.5, 20)),
-
camera = {location = V.new{0,-5,0},
point_at = V.new{0,0,0},
right = V.x,