X-Git-Url: https://thelambdalab.xyz/gitweb/index.cgi?a=blobdiff_plain;f=Textures.lua;fp=Textures.lua;h=1e919c74c51ee5b48d397831a377605b536ac547;hb=46c0ad2326b3d4edae71c00b6f4fcecb5eff4e07;hp=cee3dd9f715d371071ad053acfab3ea386e480cf;hpb=46c1311e546ae5cefc4f596ed13476c649f12f66;p=raymarcher.git diff --git a/Textures.lua b/Textures.lua index cee3dd9..1e919c7 100644 --- a/Textures.lua +++ b/Textures.lua @@ -4,19 +4,37 @@ local V = Vector local function make_phong_texture(lights, pigment, amb, diff, spec, shiny) local normalize = V.normalize - return function (location, ray_dir, normal, count) - local colour = pigment(location[1],location[3]) + + local eps = 0.0001 + local function light_visibility(location, light_dir, pos, dest, res, sdf) + local p = sdf(location) + if pos + p.dist > dest then + return res + elseif p.dist < eps then + return 0.0 + else + return light_visibility(location + light_dir*p.dist, light_dir, pos+p.dist, + dest, math.min(res, 30*p.dist/(pos+p.dist)), sdf) + end + end + + return function (location, ray_dir, normal, count, sdf) + local colour = pigment(location[1],location[2]) local thiscol = {colour[1]*amb, colour[2]*amb, colour[3]*amb} local reflected_ray = ray_dir - normal*(ray_dir*normal*2) for _,light in ipairs(lights) do - local light_dir = V.normalize(light-location) + local light_dist = V.norm(light-location) + local light_dir = (light-location)/light_dist + + local vis = light_visibility(location + light_dir*eps, light_dir, eps, light_dist, 1, sdf) + local Idiff = math.max(normal*light_dir, 0) local Ispec = math.pow(math.max(light_dir*reflected_ray,0),shiny) - thiscol[1] = thiscol[1] + colour[1]*Idiff*diff + Ispec*spec - thiscol[2] = thiscol[2] + colour[2]*Idiff*diff + Ispec*spec - thiscol[3] = thiscol[3] + colour[3]*Idiff*diff + Ispec*spec + thiscol[1] = thiscol[1] + vis*(colour[1]*Idiff*diff + Ispec*spec) + thiscol[2] = thiscol[2] + vis*(colour[2]*Idiff*diff + Ispec*spec) + thiscol[3] = thiscol[3] + vis*(colour[3]*Idiff*diff + Ispec*spec) end return thiscol @@ -24,13 +42,13 @@ local function make_phong_texture(lights, pigment, amb, diff, spec, shiny) end local function make_count_texture(scale) - return function (location, ray_dir, normal, count) + return function (location, ray_dir, normal, count, sdf) return {count*scale, count*scale, count*scale} end end local function make_flat_texture(pigment) - return function (location, ray_dir, normal, count) + return function (location, ray_dir, normal, count, sdf) return pigment(location[1], location[2]) end end