X-Git-Url: https://thelambdalab.xyz/gitweb/index.cgi?a=blobdiff_plain;f=Textures.lua;h=2b2e70151f24eaec9150152a01ebc27792ccab5c;hb=f564e0e7248f977ea2397ea49e3d2e1804a65f7c;hp=3a4abaf0a453d45a5bbc58247070cd7a63c11f7f;hpb=c91cd134a1333e89ffddceb0b4a3d21c961f4fd5;p=raymarcher.git diff --git a/Textures.lua b/Textures.lua index 3a4abaf..2b2e701 100644 --- a/Textures.lua +++ b/Textures.lua @@ -1,8 +1,9 @@ -- Textures for raymarcher + require "Vector" local V = Vector -local function make_phong_texture(lights, pigment, amb, diff, spec, shiny) +local function make_phong_texture(lights, mapped_pigment, amb, diff, spec, shiny) local normalize = V.normalize local eps = 0.0001 @@ -19,7 +20,7 @@ local function make_phong_texture(lights, pigment, amb, diff, spec, shiny) end return function (location, ray_dir, normal, count, sdf) - local colour = pigment(location[1],location[2]) + local colour = mapped_pigment(location) local thiscol = {colour[1]*amb, colour[2]*amb, colour[3]*amb} local reflected_ray = ray_dir - normal*(ray_dir*normal*2) @@ -47,20 +48,23 @@ local function make_count_texture(scale) end end -local function make_flat_texture(pigment) +local function make_flat_texture(mapped_pigment) return function (location, ray_dir, normal, count, sdf) - return pigment(location[1], location[2]) + return mapped_pigment(location) end end + +-- Pigments + local function make_solid_pigment(colour) - return function (x,y) + return function(x,y) return colour end end local function make_checkered_pigment(colour1, colour2) - return function (x,y) + return function(x,y) if (x%1 < 0.5 and y%1 < 0.5) or (x%1 > 0.5 and y%1 > 0.5) then return colour1 else @@ -69,14 +73,13 @@ local function make_checkered_pigment(colour1, colour2) end end -local function make_mandelbrot_pigment(set_colour, max_iter) +local function make_mandelbrot_pigment(set_pigment, nonset_pigment, max_iter) local function get_col(x,y,cx,cy,iter) if iter == 0 then - return set_colour + return set_pigment(cx, cy) elseif x^2 + y^2 > 4 then - local I = iter/max_iter - return {I,I,1-I} + return nonset_pigment(cx, cy) else return get_col(x^2 - y^2 + cx, 2*x*y + cy, @@ -85,7 +88,30 @@ local function make_mandelbrot_pigment(set_colour, max_iter) end return function (x,y) - get_col(0,0,x,y,max_iter) + return get_col(0,0,x,y,max_iter) + end +end + +-- Mapping functions + +-- These functions define mappings from 3D world coordinates to 2D +-- texture/pigment coordinates + +local function map_rectangular(pigment, xvec, yvec) + return function(location) + return pigment(location*xvec, location*yvec) + end +end + +local function map_spherical(pigment, centre, scale_theta, scale_phi) + return function(location) + local r = location-centre + local rnorm = V.norm(r) + + local phi = math.acos((V.z*r)/rnorm) + local theta = math.acos((V.x*r)/V.norm(V.cross(V.z,r))) + + return pigment(theta*scale_theta/math.pi, phi*scale_phi/math.pi) end end @@ -95,7 +121,9 @@ Textures = { make_count_texture = make_count_texture, make_solid_pigment = make_solid_pigment, make_checkered_pigment = make_checkered_pigment, - make_mandelbrot_pigment = make_mandelbrot_pigment + make_mandelbrot_pigment = make_mandelbrot_pigment, + map_rectangular = map_rectangular, + map_spherical = map_spherical } return Textures