X-Git-Url: https://thelambdalab.xyz/gitweb/index.cgi?a=blobdiff_plain;f=Textures.lua;h=324a2d24287b0d487e15590abb998932e2da0816;hb=refs%2Fheads%2Fmaster;hp=1456f7d950e752e5dc6af704672f341ee8276151;hpb=bb9573c800572e7426b458d6551cd30cac8d1d72;p=raymarcher.git diff --git a/Textures.lua b/Textures.lua index 1456f7d..324a2d2 100644 --- a/Textures.lua +++ b/Textures.lua @@ -1,8 +1,12 @@ -- Textures for raymarcher + require "Vector" local V = Vector -local function make_phong_texture(lights, pigment, amb, diff, spec, shiny) +require "Colours" +local C = Colours + +local function make_phong_texture(lights, mapped_pigment, amb, diff, spec, shiny) local normalize = V.normalize local eps = 0.0001 @@ -19,7 +23,7 @@ local function make_phong_texture(lights, pigment, amb, diff, spec, shiny) end return function (location, ray_dir, normal, count, sdf) - local colour = pigment(location[1],location[2]) + local colour = mapped_pigment(location) local thiscol = {colour[1]*amb, colour[2]*amb, colour[3]*amb} local reflected_ray = ray_dir - normal*(ray_dir*normal*2) @@ -28,6 +32,7 @@ local function make_phong_texture(lights, pigment, amb, diff, spec, shiny) local light_dir = (light-location)/light_dist local vis = light_visibility(location + light_dir*eps, light_dir, eps, light_dist, 1, sdf) + -- local vis = 1.0 local Idiff = math.max(normal*light_dir, 0) local Ispec = math.pow(math.max(light_dir*reflected_ray,0),shiny) @@ -47,51 +52,129 @@ local function make_count_texture(scale) end end -local function make_flat_texture(pigment) +local function make_flat_texture(mapped_pigment) return function (location, ray_dir, normal, count, sdf) - return pigment(location[1], location[2]) + return mapped_pigment(location) end end + +-- Pigments + local function make_solid_pigment(colour) - return function (x,y) + return function(x,y) return colour end end -local function make_checkered_pigment(colour1, colour2) - return function (x,y) +local function make_checkered_pigment(pigment1, pigment2) + return function(x,y) if (x%1 < 0.5 and y%1 < 0.5) or (x%1 > 0.5 and y%1 > 0.5) then - return colour1 + return pigment1(x,y) else - return colour2 + return pigment2(x,y) end end end -local function make_mandelbrot_pigment() +local function make_image_pigment(filename,scale) + + print("Loading image pigmant from '" .. filename .. "'...") + + local f = assert(io.open(filename, "rb")) + local data = f:read("*all") + f:close() - local maxiter = 100 - local set_colour = {0,0,0} + local start,_,wstr,hstr,dstr,raster = + string.find(data, "^P6[%s%c]+(%d+)[%s%c]+(%d+)[%s%c]+(%d+)[%s%c](.*)$") + + if start ~= 1 then + error("Error reading image. Is it in PPM(P6) format?") + end + + if dstr ~= "255" then + error("Only images with a depth of 255 are supported.") + end + + local width = tonumber(wstr) + local height = tonumber(hstr) + local depth = tonumber(dstr) + + local pixels = {} + local i = 1 + for triple in string.gmatch(raster, "...") do + local _,_,r,g,b = string.find(triple, "(.)(.)(.)") + pixels[i] = {string.byte(r)/depth, string.byte(g)/depth, string.byte(b)/depth} + i = i + 1 + end + + print("done.") + print("(Read " .. tostring(#pixels) .. " pixels.)") + + local pixels_per_unit = math.max(width,height) + + return function(x,y) + local xi = math.floor(((x+0.5)*pixels_per_unit/scale)%width) + 1 + local yi = math.floor(((y+0.5)*pixels_per_unit/scale)%height) + 1 + local i = width*(yi-1) + xi + if pixels[i] == nil then + error("Pixel not found at xi=" .. tostring(xi) .. " yi=" .. tostring(yi)) + end + return pixels[i] + end +end + +local function make_mandelbrot_pigment(set_pigment, nonset_pigment, max_iter) local function get_col(x,y,cx,cy,iter) if iter == 0 then - return set_colour + return set_pigment(cx, cy) elseif x^2 + y^2 > 4 then - local I = iter/max_iter - return {I,I,1-I} + return nonset_pigment(cx, cy) else return get_col(x^2 - y^2 + cx, 2*x*y + cy, cx, cy, iter-1) end + end - local xp = x^2 - y^2 + cx - local yp = 2*x*y + cy + return function (x,y) + return get_col(0,0,x,y,max_iter) end +end +local function make_rainbow_pigment(scale) return function (x,y) - get_col(0,0,x,y,maxiter) + + local Ired = math.sin(x/math.pi/scale)^2 * math.sin(y/math.pi/scale)^2 + local Igreen = math.cos(x/math.pi/scale)^2 * math.sin(y/math.pi/scale)^2 + local Iblue = math.sin(x/math.pi/scale)^2 * math.cos(y/math.pi/scale)^2 + + return C.red*Ired + C.green*Igreen + C.blue*Iblue + end +end + + +-- Mapping functions + +-- These functions define mappings from 3D world coordinates to 2D +-- texture/pigment coordinates + +local function map_rectangular(pigment, xvec, yvec) + return function(location) + return pigment(location*xvec, location*yvec) + end +end + +local function map_spherical(pigment, centre, scale_theta, scale_phi) + return function(location) + local r = location-centre + local rnorm = V.norm(r) + + local phi = math.acos((V.z*r)/rnorm) + local theta = math.acos((V.x*r)/V.norm(V.cross(V.z,r))) + + return pigment(theta*scale_theta/math.pi, phi*scale_phi/math.pi) end end @@ -100,7 +183,12 @@ Textures = { make_flat_texture = make_flat_texture, make_count_texture = make_count_texture, make_solid_pigment = make_solid_pigment, - make_checkered_pigment = make_checkered_pigment + make_checkered_pigment = make_checkered_pigment, + make_image_pigment = make_image_pigment, + make_rainbow_pigment = make_rainbow_pigment, + make_mandelbrot_pigment = make_mandelbrot_pigment, + map_rectangular = map_rectangular, + map_spherical = map_spherical } return Textures