X-Git-Url: https://thelambdalab.xyz/gitweb/index.cgi?a=blobdiff_plain;f=Textures.lua;h=3a4abaf0a453d45a5bbc58247070cd7a63c11f7f;hb=c91cd134a1333e89ffddceb0b4a3d21c961f4fd5;hp=b1d1cb308dda091f93cf2e59a9009c099eb04013;hpb=c86e8c7637a7368950add912b9bce244bbf9e689;p=raymarcher.git diff --git a/Textures.lua b/Textures.lua index b1d1cb3..3a4abaf 100644 --- a/Textures.lua +++ b/Textures.lua @@ -2,26 +2,100 @@ require "Vector" local V = Vector -local function make_phong(lights, colour, amb, spec, shiny) - return function (location, ray_dir, normal, count) - local thiscol = {0, 0, 0} - local reflected_ray = V.normalize(normal*(ray_dir*normal*2) - ray_dir) +local function make_phong_texture(lights, pigment, amb, diff, spec, shiny) + local normalize = V.normalize + + local eps = 0.0001 + local function light_visibility(location, light_dir, pos, dest, res, sdf) + local p = sdf(location) + if pos + p.dist > dest then + return res + elseif p.dist < eps then + return 0.0 + else + return light_visibility(location + light_dir*p.dist, light_dir, pos+p.dist, + dest, math.min(res, 30*p.dist/(pos+p.dist)), sdf) + end + end + + return function (location, ray_dir, normal, count, sdf) + local colour = pigment(location[1],location[2]) + local thiscol = {colour[1]*amb, colour[2]*amb, colour[3]*amb} + + local reflected_ray = ray_dir - normal*(ray_dir*normal*2) for _,light in ipairs(lights) do - local light_dir = V.normalize(light-location) - local Iamb = math.max(normal*light_dir, 0) + local light_dist = V.norm(light-location) + local light_dir = (light-location)/light_dist + + local vis = light_visibility(location + light_dir*eps, light_dir, eps, light_dist, 1, sdf) + + local Idiff = math.max(normal*light_dir, 0) local Ispec = math.pow(math.max(light_dir*reflected_ray,0),shiny) - thiscol[1] = thiscol[1] + colour[1]*Iamb*amb + Ispec*spec - thiscol[2] = thiscol[2] + colour[2]*Iamb*amb + Ispec*spec - thiscol[3] = thiscol[3] + colour[3]*Iamb*amb + Ispec*spec + thiscol[1] = thiscol[1] + vis*(colour[1]*Idiff*diff + Ispec*spec) + thiscol[2] = thiscol[2] + vis*(colour[2]*Idiff*diff + Ispec*spec) + thiscol[3] = thiscol[3] + vis*(colour[3]*Idiff*diff + Ispec*spec) end return thiscol end end + +local function make_count_texture(scale) + return function (location, ray_dir, normal, count, sdf) + return {count*scale, count*scale, count*scale} + end +end + +local function make_flat_texture(pigment) + return function (location, ray_dir, normal, count, sdf) + return pigment(location[1], location[2]) + end +end + +local function make_solid_pigment(colour) + return function (x,y) + return colour + end +end + +local function make_checkered_pigment(colour1, colour2) + return function (x,y) + if (x%1 < 0.5 and y%1 < 0.5) or (x%1 > 0.5 and y%1 > 0.5) then + return colour1 + else + return colour2 + end + end +end + +local function make_mandelbrot_pigment(set_colour, max_iter) + + local function get_col(x,y,cx,cy,iter) + if iter == 0 then + return set_colour + elseif x^2 + y^2 > 4 then + local I = iter/max_iter + return {I,I,1-I} + else + return get_col(x^2 - y^2 + cx, + 2*x*y + cy, + cx, cy, iter-1) + end + end + + return function (x,y) + get_col(0,0,x,y,max_iter) + end +end Textures = { - make_phong = make_phong + make_phong_texture = make_phong_texture, + make_flat_texture = make_flat_texture, + make_count_texture = make_count_texture, + make_solid_pigment = make_solid_pigment, + make_checkered_pigment = make_checkered_pigment, + make_mandelbrot_pigment = make_mandelbrot_pigment } return Textures