--- /dev/null
+require "Vector"
+local V = Vector
+
+require "Primitives"
+local P = Primitives
+
+require "Operations"
+local O = Operations
+
+require "Textures"
+local T = Textures
+
+require "Render"
+
+local lights = {V.new{1,-1,1}}
+
+local plane_normal = V.normalize(V.new{0.0,-1,0.0})
+local texture_y = V.normalize(V.cross(plane_normal,V.x))
+local texture_x = V.cross(texture_y,plane_normal)
+
+local scene = {
+ -- sdf = P.make_plane(V.new{0,0,0}, plane_normal,
+ -- T.make_phong_texture(lights,
+ -- T.map_rectangular(
+ -- T.make_mandelbrot_pigment(
+ -- T.make_checkered_pigment({0.5,0.2,1.0},{1,1,1}),
+ -- T.make_checkered_pigment({1,1,1},{0.5,0.2,1.0}),
+ -- 20),
+ -- texture_x, texture_y),
+ -- 0.2, 1.0, 0, 1)),
+
+ sdf = P.make_plane(V.origin, plane_normal, T.make_phong_texture(lights,T.map_rectangular(T.make_solid_pigment({0.5,0.2,1.0}), texture_x, texture_y), 0.2, 1.0, 0.5, 20)),
+
+ camera = {location = V.new{0,-5,0},
+ point_at = V.new{0,0,0},
+ right = V.x,
+ fov = 1}}
+
+Render.render(scene, 300, 200, "mandel_wall.ppm")