require "Render"
-
-
local lights = {V.new{1,-1,1}}
local plane_normal = V.normalize(V.new{0.0,-1,0.0})
local texture_y = V.normalize(V.cross(plane_normal,V.x))
local texture_x = V.cross(texture_y,plane_normal)
+local inside_pigment = T.make_image_pigment("textures/parquet2.ppm", 1)
+local outside_pigment = T.make_image_pigment("textures/parquet1.ppm", 1)
+
local scene = {
sdf = P.make_plane(V.new{0,0,0}, plane_normal,
T.make_phong_texture(lights,
T.map_rectangular(
T.make_mandelbrot_pigment(
- T.make_image_pigment("images/wood1.ppm",1),
- T.make_image_pigment("images/wood2.ppm",1),
- 20),
+ inside_pigment,
+ outside_pigment,
+ 100), -- Iterations
texture_x, texture_y),
0.2, 1.0, 0, 1)),
- camera = {location = V.new{0,-5,0},
- point_at = V.new{0,0,0},
+ camera = {location = V.new{-0.5,-5,0},
+ point_at = V.new{-0.5,0,0},
right = V.x,
fov = 1}}
-Render.render(scene, 1280, 960, "mandel_wall.ppm")
+-- Render.render(scene, 320, 200, "mandel_wall.ppm")
+-- Render.render(scene, 1280, 960, "mandel_wall.ppm")
+Render.render(scene, 2560, 1440, "out/mandel_wall.ppm")