local texture_y = V.normalize(V.cross(plane_normal,V.x))
local texture_x = V.cross(texture_y,plane_normal)
+local inside_pigment = T.make_image_pigment("textures/parquet2.ppm", 1)
+local outside_pigment = T.make_image_pigment("textures/parquet1.ppm", 1)
+
local scene = {
- -- sdf = P.make_plane(V.new{0,0,0}, plane_normal,
- -- T.make_phong_texture(lights,
- -- T.map_rectangular(
- -- T.make_mandelbrot_pigment(
- -- T.make_checkered_pigment({0.5,0.2,1.0},{1,1,1}),
- -- T.make_checkered_pigment({1,1,1},{0.5,0.2,1.0}),
- -- 20),
- -- texture_x, texture_y),
- -- 0.2, 1.0, 0, 1)),
-
- sdf = P.make_plane(V.origin, plane_normal, T.make_phong_texture(lights,T.map_rectangular(T.make_solid_pigment({0.5,0.2,1.0}), texture_x, texture_y), 0.2, 1.0, 0.5, 20)),
-
- camera = {location = V.new{0,-5,0},
- point_at = V.new{0,0,0},
+ sdf = P.make_plane(V.new{0,0,0}, plane_normal,
+ T.make_phong_texture(lights,
+ T.map_rectangular(
+ T.make_mandelbrot_pigment(
+ inside_pigment,
+ outside_pigment,
+ 100), -- Iterations
+ texture_x, texture_y),
+ 0.2, 1.0, 0, 1)),
+
+ camera = {location = V.new{-0.5,-5,0},
+ point_at = V.new{-0.5,0,0},
right = V.x,
fov = 1}}
-Render.render(scene, 300, 200, "mandel_wall.ppm")
+-- Render.render(scene, 320, 200, "mandel_wall.ppm")
+-- Render.render(scene, 1280, 960, "mandel_wall.ppm")
+Render.render(scene, 2560, 1440, "out/mandel_wall.ppm")