Colours are now Vectors, added rainbow pigment.
[raymarcher.git] / mandel_wall.lua
index 127a27b..de698e3 100644 (file)
@@ -18,22 +18,25 @@ local plane_normal = V.normalize(V.new{0.0,-1,0.0})
 local texture_y = V.normalize(V.cross(plane_normal,V.x))
 local texture_x = V.cross(texture_y,plane_normal)
 
+local inside_pigment = T.make_image_pigment("textures/parquet2.ppm", 1)
+local outside_pigment = T.make_image_pigment("textures/parquet1.ppm", 1)
+
 local scene = {
-   -- sdf = P.make_plane(V.new{0,0,0}, plane_normal,
-   --                    T.make_phong_texture(lights,
-   --                                         T.map_rectangular(
-   --                                            T.make_mandelbrot_pigment(
-   --                                               T.make_checkered_pigment({0.5,0.2,1.0},{1,1,1}),
-   --                                               T.make_checkered_pigment({1,1,1},{0.5,0.2,1.0}),
-   --                                               20),
-   --                                            texture_x, texture_y),
-   --                                         0.2, 1.0, 0, 1)),
-
-   sdf = P.make_plane(V.origin, plane_normal, T.make_phong_texture(lights,T.map_rectangular(T.make_solid_pigment({0.5,0.2,1.0}), texture_x, texture_y), 0.2, 1.0, 0.5, 20)),
-                               
-   camera = {location = V.new{0,-5,0},
-             point_at = V.new{0,0,0},
+   sdf = P.make_plane(V.new{0,0,0}, plane_normal,
+                      T.make_phong_texture(lights,
+                                           T.map_rectangular(
+                                              T.make_mandelbrot_pigment(
+                                                 inside_pigment,
+                                                 outside_pigment,
+                                                 100), -- Iterations
+                                              texture_x, texture_y),
+                                           0.2, 1.0, 0, 1)),
+
+   camera = {location = V.new{-0.5,-5,0},
+             point_at = V.new{-0.5,0,0},
              right = V.x,
              fov = 1}}
 
-Render.render(scene, 300, 200, "mandel_wall.ppm")
+-- Render.render(scene, 320, 200, "mandel_wall.ppm")
+-- Render.render(scene, 1280, 960, "mandel_wall.ppm")
+Render.render(scene, 2560, 1440, "out/mandel_wall.ppm")