From: Tim Vaughan Date: Fri, 17 Mar 2023 14:45:19 +0000 (+0100) Subject: Reduced Render.eps. X-Git-Url: https://thelambdalab.xyz/gitweb/index.cgi?p=raymarcher.git;a=commitdiff_plain;h=a813887de43a672975cec78d56632f5b80b5addb Reduced Render.eps. --- diff --git a/Render.lua b/Render.lua index 57cb407..f690ab7 100644 --- a/Render.lua +++ b/Render.lua @@ -12,12 +12,12 @@ local O = Operations require "Textures" local T = Textures -local eps = 0.01 +local eps = 0.001 local max_dist2 = 30^2 local bg_col = {0.1,0.1,0.1} local function calculate_normal(sdf, l) - local delta = 1e-3; + local delta = eps/10 return V.new{sdf(l+V.x*delta).dist-sdf(l-V.x*delta).dist, sdf(l+V.y*delta).dist-sdf(l-V.y*delta).dist, sdf(l+V.z*delta).dist-sdf(l-V.z*delta).dist}/(2*delta) @@ -54,7 +54,6 @@ local function render(scene, width, height, filename) local normalize = V.normalize -- optimization for y=1,height do - if y % math.floor(height/10) == 0 then print(y/math.floor(height/10) * 10 .. "%") end diff --git a/Textures.lua b/Textures.lua index bfa1262..ad805a6 100644 --- a/Textures.lua +++ b/Textures.lua @@ -29,6 +29,7 @@ local function make_phong_texture(lights, mapped_pigment, amb, diff, spec, shiny local light_dir = (light-location)/light_dist local vis = light_visibility(location + light_dir*eps, light_dir, eps, light_dist, 1, sdf) + -- local vis = 1.0 local Idiff = math.max(normal*light_dir, 0) local Ispec = math.pow(math.max(light_dir*reflected_ray,0),shiny)