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A hobby implementation of the Memory Array Redcode Simulator (MARS) and
-associated tools for the programming game Corewar.
+associated tools for the programming game Corewar designed by A. K. Dewdney
+(see http://corewar.co.uk/dewdney for copies of the 1984 Scientific American
+columns where the idea was first presented).
At this pont, the JaRS contains a collection of utilities for:
- Running redcode programs (warriors) specified in the "load file"
- Maintaining King of the Hill style tournaments in the spirit of
http://www.koth.org.
+Further Details
+---------------
+
+JaRS follows version 3.3 of the Proposed 1994 Core War Standard.
+(A copy is here: gopher://thelambdalab.xyz/documents/icws94.txt.)
+
+Currently the parser only handles the redcode programs expressed in
+the simple "load file" format described by the standard. All possible
+core war programs can be expressed in this format, but it lacks some
+niceties such as labeled addresses. That is, it accepts the redcode
+equivalent of machine code but lacks an assembler.
+
+Furthermore the simulator itself lacks support for p-space, a private
+memory area reserved for each program in some later revisions of the
+standard.
+
License
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