15 local lights = {V.new{1,-1,1}}
17 local plane_normal = V.normalize(V.new{0.0,-1,0.0})
18 local texture_y = V.normalize(V.cross(plane_normal,V.x))
19 local texture_x = V.cross(texture_y,plane_normal)
22 -- sdf = P.make_plane(V.new{0,0,0}, plane_normal,
23 -- T.make_phong_texture(lights,
25 -- T.make_mandelbrot_pigment(
26 -- T.make_checkered_pigment({0.5,0.2,1.0},{1,1,1}),
27 -- T.make_checkered_pigment({1,1,1},{0.5,0.2,1.0}),
29 -- texture_x, texture_y),
32 sdf = P.make_plane(V.origin, plane_normal, T.make_phong_texture(lights,T.map_rectangular(T.make_solid_pigment({0.5,0.2,1.0}), texture_x, texture_y), 0.2, 1.0, 0.5, 20)),
34 camera = {location = V.new{0,-5,0},
35 point_at = V.new{0,0,0},
39 Render.render(scene, 300, 200, "mandel_wall.ppm")