17 local lights = {V.new{1,-1,1}}
19 local plane_normal = V.normalize(V.new{0.0,-1,0.0})
20 local texture_y = V.normalize(V.cross(plane_normal,V.x))
21 local texture_x = V.cross(texture_y,plane_normal)
24 sdf = P.make_plane(V.new{0,0,0}, plane_normal,
25 T.make_phong_texture(lights,
27 T.make_mandelbrot_pigment(
28 make_image_pigment("images/wood1.ppm",1),
29 make_image_pigment("images/wood2.ppm",1),
31 texture_x, texture_y),
34 -- sdf = P.make_plane(V.origin, plane_normal,
35 -- T.make_phong_texture(
38 -- -- T.make_solid_pigment({0.5,0.2,1.0}),
39 -- T.make_checkered_pigment(
40 -- make_image_pigment("images/wood1.ppm", 1),
41 -- make_image_pigment("images/wood2.ppm", 1)),
42 -- texture_x, texture_y), 0.2, 1.0, 0.5, 20)),
44 camera = {location = V.new{0,-5,0},
45 point_at = V.new{0,0,0},
49 Render.render(scene, 1280, 960, "mandel_wall.ppm")