15 local lights = {V.new{1,-1,1}}
17 local plane_normal = V.normalize(V.new{0.0,-1,0.0})
18 local texture_y = V.normalize(V.cross(plane_normal,V.x))
19 local texture_x = V.cross(texture_y,plane_normal)
21 local inside_pigment = T.make_image_pigment("textures/parquet2.ppm", 1)
22 local outside_pigment = T.make_image_pigment("textures/parquet1.ppm", 1)
25 sdf = P.make_plane(V.new{0,0,0}, plane_normal,
26 T.make_phong_texture(lights,
28 T.make_mandelbrot_pigment(
32 texture_x, texture_y),
35 camera = {location = V.new{-0.5,-5,0},
36 point_at = V.new{-0.5,0,0},
40 -- Render.render(scene, 320, 200, "mandel_wall.ppm")
41 -- Render.render(scene, 1280, 960, "mandel_wall.ppm")
42 Render.render(scene, 2560, 1440, "out/mandel_wall.ppm")