17 -- sdf = make_mandelbulb(T.make_count_texture(0.1)),
18 sdf = P.make_mandelbulb(V.origin, 100, 8,
21 -- T.make_solid_pigment{0,0.5,1.0},
22 T.map_spherical(T.make_rainbow_pigment(0.1), V.origin, 1, 1),
25 camera = {location = V.new{0,-5,0},
31 Render.bg_col = {0,0,0}
32 Render.render(scene, 2560, 1440, "out/mandelbulb_rainbow.ppm")
33 -- Render.render(scene, 2560, 1440, "out/mandelbulb_rainbow.ppm")