17 -- sdf = make_mandelbulb(T.make_count_texture(0.1)),
18 sdf = P.make_mandelbulb(V.origin, 100, 8,
21 T.make_solid_pigment{0,0.5,1.0},
24 camera = {location = V.new{0,-5,0},
30 Render.bg_col = {0,0,0}
31 Render.render(scene, 2560, 1440, "out/mandelbulb.ppm")