Colours are now Vectors, added rainbow pigment.
[raymarcher.git] / rainbow_wall.lua
1 require "Vector"
2 local V = Vector
3
4 require "Primitives"
5 local P = Primitives
6
7 require "Operations"
8 local O = Operations
9
10 require "Textures"
11 local T = Textures
12
13 require "Render"
14
15 local lights = {V.new{1,-1,1}}
16
17 local plane_normal = V.normalize(V.new{0.0,-1,0.0})
18 local texture_y = V.normalize(V.cross(plane_normal,V.x))
19 local texture_x = V.cross(texture_y,plane_normal)
20
21 local scene = {
22    sdf = P.make_plane(V.new{0,0,0}, plane_normal,
23                       T.make_phong_texture(lights,
24                                            T.map_rectangular(
25                                               T.make_rainbow_pigment(0.1),
26                                               texture_x, texture_y),
27                                            0.2, 1.0, 0, 1)),
28
29    camera = {location = V.new{-0.5,-5,0},
30              point_at = V.new{-0.5,0,0},
31              right = V.x,
32              fov = 1}}
33
34 Render.render(scene, 320, 200, "out/rainbow_wall.ppm")