-local lights = {V.new{3,-3,1}}
-
-local scene = {
- sdf =
- O.union(
- O.diff(
- O.diff(
- O.diff(
- P.make_sphere(V.new{0,0,0}, 1,
- T.make_phong_texture(lights,
- T.make_solid_pigment({0,1,0}),
- 0.2, 0.7, 1.0, 100)),
- P.make_sphere(V.new{0,0,0}, 0.8)),
- P.make_pipe(V.new{0,0,0}, 0.5, V.new{0,1,0})),
- P.make_pipe(V.new{0,0,0}, 0.5, V.new{1,0,0})),
-
- P.make_plane(V.new{0,0,-1.0}, V.new{0,0,1},
- T.make_phong_texture(lights,
- T.make_checkered_pigment({0.5,0,0.2}, {1,1,1}),
- 0.2, 1.0, 0, 1))),
- -- T.make_flat_texture(T.make_checkered_pigment({0,0,1}, {1,1,1})))),
-
- camera = {location = V.new{2,-5,1},
- point_at = V.new{0,0,0},
- right = V.x,
- fov = 1}}
-
--- render(scene, 320, 200, "test.ppm")
-render(scene, 640, 480, "test.ppm")