Textures now take "mapped" pigments as arguments.
authorTim Vaughan <timv@ughan.xyz>
Thu, 23 Feb 2023 15:07:33 +0000 (16:07 +0100)
committerTim Vaughan <timv@ughan.xyz>
Thu, 23 Feb 2023 15:07:33 +0000 (16:07 +0100)
Textures.lua
mandel_floor.lua

index 3a4abaf..2b2e701 100644 (file)
@@ -1,8 +1,9 @@
 -- Textures for raymarcher
+
 require "Vector"
 local V = Vector
 
-local function make_phong_texture(lights, pigment, amb, diff, spec, shiny)
+local function make_phong_texture(lights, mapped_pigment, amb, diff, spec, shiny)
    local normalize = V.normalize
 
    local eps = 0.0001
@@ -19,7 +20,7 @@ local function make_phong_texture(lights, pigment, amb, diff, spec, shiny)
    end
    
    return function (location, ray_dir, normal, count, sdf)
-      local colour = pigment(location[1],location[2])
+      local colour = mapped_pigment(location)
       local thiscol = {colour[1]*amb, colour[2]*amb, colour[3]*amb}
 
       local reflected_ray = ray_dir - normal*(ray_dir*normal*2)
@@ -47,20 +48,23 @@ local function make_count_texture(scale)
    end
 end
 
-local function make_flat_texture(pigment)
+local function make_flat_texture(mapped_pigment)
    return function (location, ray_dir, normal, count, sdf)
-      return pigment(location[1], location[2])
+      return mapped_pigment(location)
    end
 end
 
+
+-- Pigments
+
 local function make_solid_pigment(colour)
-   return function (x,y)
+   return function(x,y)
       return colour
    end
 end
 
 local function make_checkered_pigment(colour1, colour2)
-   return function (x,y)
+   return function(x,y)
       if (x%1 < 0.5 and y%1 < 0.5) or (x%1 > 0.5 and y%1 > 0.5) then
          return colour1
       else
@@ -69,14 +73,13 @@ local function make_checkered_pigment(colour1, colour2)
    end
 end
 
-local function make_mandelbrot_pigment(set_colour, max_iter)
+local function make_mandelbrot_pigment(set_pigment, nonset_pigment, max_iter)
 
    local function get_col(x,y,cx,cy,iter)
       if iter == 0 then
-         return set_colour
+         return set_pigment(cx, cy)
       elseif x^2 + y^2 > 4 then
-         local I = iter/max_iter
-         return {I,I,1-I}
+         return nonset_pigment(cx, cy)
       else
          return get_col(x^2 - y^2 + cx,
                         2*x*y + cy,
@@ -85,7 +88,30 @@ local function make_mandelbrot_pigment(set_colour, max_iter)
    end
 
    return function (x,y)
-      get_col(0,0,x,y,max_iter)
+      return get_col(0,0,x,y,max_iter)
+   end
+end
+
+-- Mapping functions
+
+-- These functions define mappings from 3D world coordinates to 2D
+-- texture/pigment coordinates
+
+local function map_rectangular(pigment, xvec, yvec)
+   return function(location)
+      return pigment(location*xvec, location*yvec)
+   end
+end
+
+local function map_spherical(pigment, centre, scale_theta, scale_phi)
+   return function(location)
+      local r = location-centre
+      local rnorm = V.norm(r)
+      
+      local phi = math.acos((V.z*r)/rnorm)
+      local theta = math.acos((V.x*r)/V.norm(V.cross(V.z,r)))
+
+      return pigment(theta*scale_theta/math.pi, phi*scale_phi/math.pi)
    end
 end
    
@@ -95,7 +121,9 @@ Textures = {
    make_count_texture = make_count_texture,
    make_solid_pigment = make_solid_pigment,
    make_checkered_pigment = make_checkered_pigment,
-   make_mandelbrot_pigment = make_mandelbrot_pigment
+   make_mandelbrot_pigment = make_mandelbrot_pigment,
+   map_rectangular = map_rectangular,
+   map_spherical = map_spherical
 }
 
 return Textures
index 518a41f..0071eb0 100644 (file)
@@ -16,26 +16,31 @@ local lights = {V.new{3,-3,1}}
 
 local scene = {
    sdf =
-      O.union(
-         O.diff(
-            O.diff(
-               O.diff(
-                  P.make_sphere(V.new{0,0,1}, 1,
-                                T.make_phong_texture(lights,
-                                                     T.make_solid_pigment({0,1,0}),
-                                                     0.2, 0.7, 1.0, 100)),
-                  P.make_sphere(V.new{0,0,1}, 0.8)),
-               P.make_pipe(V.new{0,0,1}, 0.5, V.new{0,1,0})),
-            P.make_pipe(V.new{0,0,1}, 0.5, V.new{1,0,0})),
-
-         P.make_plane(V.new{0,0,0}, V.new{0,0,1},
+      O.union{
+         O.diff{P.make_sphere(V.new{0,0,0}, 1,
+                              T.make_phong_texture(lights,
+                                                   T.map_spherical(
+                                                      T.make_checkered_pigment({0,1,0},{1,1,1}),
+                                                      V.origin, 10, 10),
+                                                   0.2, 0.7, 1.0, 100)),
+                P.make_sphere(V.new{0,0,0}, 0.8),
+                P.make_pipe(V.new{0,0,0}, 0.5, V.new{0,1,0}),
+                P.make_pipe(V.new{0,0,0}, 0.5, V.new{1,0,0})},
+
+         P.make_plane(V.new{0,0,-1}, V.new{0,0,1},
                       T.make_phong_texture(lights,
-                                           T.make_mandelbrot_pigment({0,0,0}, 20),
-                                           0.2, 1.0, 0, 1))),
+                                           T.map_rectangular(
+                                              T.make_mandelbrot_pigment(
+                                                 T.make_checkered_pigment({0.5,0.2,1.0},{1,1,1}),
+                                                 T.make_checkered_pigment({1,1,1},{0.5,0.2,1.0}),
+                                                 20),
+                                              V.x, V.y),
+                                           0.2, 1.0, 0, 1))},
                                
    camera = {location = V.new{2,-5,1},
              point_at = V.new{0,0,0},
              right = V.x,
              fov = 1}}
 
-Render.render(scene, 320, 200, "mandel_floor.ppm")
+Render.render(scene, 1280, 960, "mandel_floor.ppm")
+-- Render.render(scene, 320, 200, "mandel_floor.ppm")