end
end
-local function make_checkered_pigment(colour1, colour2)
+local function make_checkered_pigment(pigment1, pigment2)
return function(x,y)
if (x%1 < 0.5 and y%1 < 0.5) or (x%1 > 0.5 and y%1 > 0.5) then
- return colour1
+ return pigment1(x,y)
else
- return colour2
+ return pigment2(x,y)
end
end
end
+local function make_image_pigment(filename,scale)
+
+ print("Loading image pigmant from '" .. filename .. "'...")
+
+ local f = assert(io.open(filename, "rb"))
+ local data = f:read("*all")
+ f:close()
+
+ local start,_,wstr,hstr,dstr,raster =
+ string.find(data, "^P6[%s%c]+(%d+)[%s%c]+(%d+)[%s%c]+(%d+)[%s%c](.*)$")
+
+ if start ~= 1 then
+ error("Error reading image. Is it in PPM(P6) format?")
+ end
+
+ if dstr ~= "255" then
+ error("Only images with a depth of 255 are supported.")
+ end
+
+ local width = tonumber(wstr)
+ local height = tonumber(hstr)
+ local depth = tonumber(dstr)
+
+ local pixels = {}
+ local i = 1
+ for triple in string.gmatch(raster, "...") do
+ local _,_,r,g,b = string.find(triple, "(.)(.)(.)")
+ pixels[i] = {string.byte(r)/depth, string.byte(g)/depth, string.byte(b)/depth}
+ i = i + 1
+ end
+
+ print("done.")
+ print("(Read " .. tostring(#pixels) .. " pixels.)")
+
+ local pixels_per_unit = math.max(width,height)
+
+ return function(x,y)
+ local xi = math.floor(((x+0.5)*pixels_per_unit/scale)%width) + 1
+ local yi = math.floor(((y+0.5)*pixels_per_unit/scale)%height) + 1
+ local i = width*(yi-1) + xi
+ if pixels[i] == nil then
+ error("Pixel not found at xi=" .. tostring(xi) .. " yi=" .. tostring(yi))
+ end
+ return pixels[i]
+ end
+end
+
local function make_mandelbrot_pigment(set_pigment, nonset_pigment, max_iter)
local function get_col(x,y,cx,cy,iter)
require "Render"
+
+
local lights = {V.new{1,-1,1}}
local plane_normal = V.normalize(V.new{0.0,-1,0.0})
local texture_x = V.cross(texture_y,plane_normal)
local scene = {
- -- sdf = P.make_plane(V.new{0,0,0}, plane_normal,
- -- T.make_phong_texture(lights,
- -- T.map_rectangular(
- -- T.make_mandelbrot_pigment(
- -- T.make_checkered_pigment({0.5,0.2,1.0},{1,1,1}),
- -- T.make_checkered_pigment({1,1,1},{0.5,0.2,1.0}),
- -- 20),
- -- texture_x, texture_y),
- -- 0.2, 1.0, 0, 1)),
-
- sdf = P.make_plane(V.origin, plane_normal, T.make_phong_texture(lights,T.map_rectangular(T.make_solid_pigment({0.5,0.2,1.0}), texture_x, texture_y), 0.2, 1.0, 0.5, 20)),
+ sdf = P.make_plane(V.new{0,0,0}, plane_normal,
+ T.make_phong_texture(lights,
+ T.map_rectangular(
+ T.make_mandelbrot_pigment(
+ make_image_pigment("images/wood1.ppm",1),
+ make_image_pigment("images/wood2.ppm",1),
+ 20),
+ texture_x, texture_y),
+ 0.2, 1.0, 0, 1)),
+
+ -- sdf = P.make_plane(V.origin, plane_normal,
+ -- T.make_phong_texture(
+ -- lights,
+ -- T.map_rectangular(
+ -- -- T.make_solid_pigment({0.5,0.2,1.0}),
+ -- T.make_checkered_pigment(
+ -- make_image_pigment("images/wood1.ppm", 1),
+ -- make_image_pigment("images/wood2.ppm", 1)),
+ -- texture_x, texture_y), 0.2, 1.0, 0.5, 20)),
camera = {location = V.new{0,-5,0},
point_at = V.new{0,0,0},
right = V.x,
fov = 1}}
-Render.render(scene, 300, 200, "mandel_wall.ppm")
+Render.render(scene, 1280, 960, "mandel_wall.ppm")