JaRS: Janky Redcode Simulator
=============================
-A hobby implementation of the Memory Array Redcode Simulator (MARS) and
-associated tools for the programming game Corewar designed by A. K. Dewdney
-(see http://corewar.co.uk/dewdney for copies of the 1984 Scientific American
-columns where the idea was first presented).
+A hobby implementation of the Memory Array Redcode Simulator (MARS)
+and associated tools for the programming game Corewar. The original
+concept for this game was developed by A. K. Dewdney (see
+http://corewar.co.uk/dewdney for copies of the 1984 Scientific
+American columns where the idea was first presented).
-At this pont, the JaRS contains a collection of utilities for:
+At this pont, JaRS contains utilities for:
- Running redcode programs (warriors) specified in the "load file"
format of the 1994 draft of the core war standard,
-- Visualizing the progress of battles graphically using Tk,
+- Visualizing the progress of battles graphically using Tk, and
- Maintaining King of the Hill style tournaments in the spirit of
http://www.koth.org.
---------------
JaRS follows version 3.3 of the Proposed 1994 Core War Standard.
-(A copy is here: gopher://thelambdalab.xyz/documents/icws94.txt.)
+(A copy is here: gopher://thelambdalab.xyz/0/docs/icws94.txt.)
Currently the parser only handles the redcode programs expressed in
the simple "load file" format described by the standard. All possible
JaRS is free software, and is distributed under the terms of version 3
of the GNU General Public License. A copy of this license can be found in
-the file named COPYING.
\ No newline at end of file
+the file named COPYING.